Tag Archives: EA

EA drop Online PASS

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EA drop Online PASS

This is a great Victory for gamers, and I hope other companies for example Activsion along with other titles follow suit and take this bold step in removing the restrictions from their titles.

Some may disagree with this, mostly from PC gamers who are locked in with a game and don’t really have the opportunity to trade in titles and I agree with them that restrictions had been around Long before console players were effected as Developers started making serial codes on PC games one use only.
But that is understandable as PC games never really needed a CD to play the game so were much easier to pirate and sell on.

But this isn’t and wasn’t really the case for console games as people (well those who used the Xbox live Service) already subsidized the online access of the game through the a subscription fee which was required to be paid to play any game online through the Microsoft servers, this meant people who bought second hand games were effectively paying extra just to play content which was already on their game but locked out.

and the only way to unlock it was to pay the developers a fee as a Online Pass to play the content.
This is different from the PSN network which is free but effectively subsidized by the PSN+ users and isn’t really profitable and lacks the same security as the Onlive Counterpart.

I can see why EA have dropped this as one way newer titles are sold is when people who enjoy the first title they bought and enjoyed it will more likely go out and buy a game on release then wait for a used copy to come available.
by blocking content they had effectively stifled the chance of the gamer who purchased the used locked copy from even contemplating purchasing a newer title on release then someone who had played the full game.

EA has taken a Bold step by doing this and I would like to say hats down congrats and thank you from the gaming community.

On a side note one thing that the high street game shops were worried about were trade ins of Games as they made most their money from traded in games,
this was strangled by the online pass system as it meant less people really wanted to buy a used game as they had to pay extra money to unlock content,

This is turn made game shop owners having to either cut the prices of used games or provide a initiative for people to purchase used games.
In all I see this as good and bad thing as it will mean game stores can start marking up ridiculously on used games and on the other hand developers having to cut loses again to the used game market.
But as mentioned by taking this Hit and discontinuing the online pass I hope that they see the benefits from people who purchase used games and then go onto buy games on release.
Because it’s a fact when you develop and produce a title which is great then expect people who enjoyed it to go out and support your next title on release.

Again Well Done to EA.

The Wacky, Limb-Lopping Weaponry of Dead Space: Don’t Worry, They’re ‘Armless!

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Dead Space Header

Dead Space made its inaugural appearance in 2008. It’s a futuristic, third person horror shooter, akin to the much-vaunted Resident Evil 4 (well, y’know, with more spaceships and less syphilitic farmfolk with craptacular beards/furious albino monks brandishing Medieval maces at your genitalia) in many respects. The rural, (presumably) urine-stained streets of Resident Evil‘s ‘somewhere ghastly in Europe’ village and Dead Space’s circa-2400, clinical spacecrafts are shockingly disparate notions, of course, but the two titles are both contemporary pioneers of the same genre-splicing sensibilities.

Nevertheless, while recent entries in Capcom’s seminal series have been the subject of disdain and contempt, and caused flaming bags of excrement to be placed on the doorstep of their HQ (how many expensive Japanese businessmen’s shoes were ruined by these -hypothetical- antics? HOW MANY?) for eschewing its horror origins in favour of balls out action WITH ITS BALLS OUT, this has not been the case with Dead Space. Why, prithee? I’d venture that it’s primarily due to the weaponry.

Lest we forget, Isaac Clarke (protagonist and possessor of the finest designer stubble in the cosmos) is an engineer. He is in no badass, renegade space marine from the depths of the devil’s dangling manplums (a la the entire cast of Aliens). As such, there was scope for EA to bolster the impact of this sci-fi horror franchise with elements pertaining to Isaac’s personality and abilities.

Psychological horror has always been a stalwart feature of the series. I’ll concede, there’s excessive gunplay, cruising inadvisably through darkened corridors only for something to spring from a corner and leave a trail of terror-urine streaking down your trouser legs and other such archaic elements of the genre -as seen in every damn horror movie in existence- but they are there merely to complement the tension of the mental aspects. Dead Space’s hallucinations, its traumatic visions (those of Isaac’s girlfriend Nicole beset him with alarming frequency throughout the second title, for instance), demonstrate the effects of a Necromorph outbreak beyond the physical. To wit: they’ll pluck your sanity from your ear with gleeful abandon, caress it momentarily in a manner akin to a lonely pensioner with their cat Herbert, before trampling it into the muddy, muddy ground.

Assailing an average, non-military ‘everyman’ with these psyche-ravaging events makes our protagonist and his plight more relatable. Do we want another space marine, unfazed by the fact that hell’s anus has opened in the middle of his kitchen linoleum and spewed all manner of demon abominations RIGHT AT HIS FACE? We don’t. What we need, and what we have in Isaac Clarke, is a guy that proclaims, “Holy balls. This is, to be frank, rather an uncool situation just here. Have I just fouled my space underpants? Yes, yes I have.” Or something to that effect.

Most pertinently, though, his occupation dictates the manner of combat that we indulge in with Dead Space. The ‘pistol,’ with which we begin every game of the franchise, has been dubbed the plasma cutter. It is a reappropriated mining implement, firing streams of laser-esque plasma to penetrate mineral obstructions and to ‘dig.’ Nevertheless, in hazardous situations (for which ‘having you gonads bitten on by a zombie/alien/ungodly thing’ would, I’d venture, qualify) it can function as a rudimentary gun.

Dead Space Screenshot 1

This notion of improvisation and opportunism prevails throughout. Other series stalwarts include the line gun (or, to use its technical moniker, the ‘im-82 handheld ore cutter line gun’), which -in Dead Space lore- was originally utilised for heavier-duty mining work than the plasma cutter. In our hands, it will dispatch opponents with a ludicrously lethal, wide beam-o-death. I’ll concede, the Dead Space trilogy has also granted us more conventional weaponry, such as the recurring military machine gun that is the pulse rifle, but these merely serve to complement the resourceful, scavenged air of your arsenal at large.

Further, it is the concept of brandishing cutting tools as opposed to bullets that enabled the games’ much-vaunted dismembering mechanic. Your hideous assailants, the necromorphs, cannot be dispensed by a simple headshot, as is often the wont of the genre. Instead, we must slice away their limbs by means of our laser beam-tinged equipment. It is, naturellement, rather a ghastly concept, to use rock-cutting tools to cleft the limbs from these ungodly marauding beasts, which is precisely why developer Visceral Games revels in it. Dead Space is renowned for its disconcertingly gore-drenched gameplay. It is exuberantly, excessively violent -rather akin to an Itchy and Scratchy cartoon, with less cats being stabbed in the eyeball- and conventional gunplay alone would do little to facilitate this. Remember that day it rained BLOOD-LEAKING LIMBS? Isaac does. That’s every setpiece in the game, right there.

When a series exhorts us to stamp on the bodies of fallen foes to shatter body parts further (so as to accrue extra pick-ups from them) we can expect nothing less.

The most recent iteration, Dead Space 3, bestows a remarkable range of weapon customization upon us. Again utilising our man’s proclivity for engineering-ness, he can assemble parts that you have gathered into you own perfect demise-dealer. Convention has a place once more with such business as a shotgun, and you can fuse an upper and lower tool (serving as primary and secondary fire) to enable all manner of oddities. An acid-spewing machine gun AND a freezing force gun in the same weapon? Huzzah!

Introducing this capacity in the third game was a masterstroke on Visceral Games’ part. It demonstrates how wonderfully disparate the gunplay of the series is from other games. It renders Dead Space 3 infinitely more replayable than its predecessors. I’d venture, also, that these new mechanics demonstrate how effectively these absolutely NOT a gun tools have been implemented. Working in tandem -in the most literal sense, they’re fused together in the same weapon- with coventional ballistics so seamlessly.

Images source: onlinegames.cat

Crysis 3 And Pre-Order Bonuses Announced

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The return of Crytek’s popular Crysis series is coming out with a bang with the announcement of Crysis 3, set for a spring 2013 release for PC, Xbox 360, and Playstation 3.

 

As with the series’ past two entries, Crytek is hoping to push the envelop of open-world FPS gameplay by introducing new locations, new weapons, and a whole new Nanosuit that players will be able to use to wage war against the sinister Cell Corporation in a terra-formed New York City set in 2047.

 

Despite the game’s planned release date being roughly a year away, Crytek is already allowing gamers to pre-order Crysis 3 and currently all pre-orders will get a free upgrade to the Hunter Edition at no extra charge. The Hunter Edition will include a handful of extra goodies including an exclusive Hunter Nanosuit module, three exclusive dog tags, and a host of multiplayer bonuses including early access to the composite bow weapon, a unique bow skin, and an XP boost up to level 5.

 

Retailer-specific pre-order bonuses will also be offered though neither EA nor Crytek could confirm which retailers would be offering which bonuses at this time:

 

  • Stalker Pack – Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: For players who like to stalk their prey from the shadows, the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin, and two exclusive themed in-game dog tags.
  • Overkill Pack – Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: The Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.
  • Predator Pack – Includes the base game, all the Hunter Edition content and the following early multiplayer unlocks: The Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60-round magazine, the Feline is highly effective and deadly at short range.

Fall of Game pt2

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The Fall Of Game Pt2

 

So tonight I came home from work, put my feet up and started browsing the Bio ware forums
when something caught my eyes, Mass Effect 3 Will not be stocked at Game stores

now as a Mass Effect Fan I went emo for a few minutes until I saw that Blockbusters had it in stock and with that a breath of relief  as I ordered myself a copy (thankfully before it went out of stock again) Yeap the Xbox 360 collectors editions are damn hot as they run out fast.

So previously I spoke about how Game Plc was screwed and how they are hemorrhaging money with their share prices taking almost 90% dive.

So their Credit sucks and they had to come up with new ways to deal with their creditors.

Closing Stores and firing staff being some of the changes to save money

After reading that Mass Effect won’t be stocked I found it interesting to see that it’s not just Mass Effect but other Top releases that are coming out.

and to quote Eurogamers

” The memo also states that the company will not take any further deposits or pre-orders for forthcoming EA titles FIFA Street, Tiger Woods 13 and Sims 3 Showtime.”

this is the biggest blow to the company as this game would have propped up their sinking ship for a bit longer just because of the pure demand for the game.

now with game publishers refusing to supply Game plc with games, what does this mean for the Titanic of game distributors.

just like the maiden voyage of the Titanic which was the envy of all ships on the seas, Game was also the envy of game retailers.

As they lose faith in their customer base

Is this the End of Game plc and its stores, is the long run of the Gaming giant coming to an end as it finds it harder to compete on the market?

guess the next few months will show us

For Pt one of the Fall of Game

http://www.gamingrev.com/?p=974

Great News for Mass Effect Fans

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After Reading the News feed on facebook from the Mass Effect 3 Page I was happy to see that everyone that downloads the Demo for Mass effect will also get Free access to Xbox live (Doubt Microsoft are doing this out the goodness of their hearts)

As any way to show off Xbox live Gold is a win for Microsoft

So the Demo of Mass Effect will be available to download from the Xbox live market place on the 14th of February this year.

Personally this is something i am looking forward to playing and reviewing as a Mass Effect Fan, it will be fun to see how multiplayer works with the series and how well Bio-ware have adapted it.

Going in line with previous Xbox live events and Free Gold time for Silver users,
I am guess this will last from 24 hours to 48 hours as most trial accounts go for.

So people get ready to finally Play Mass Effect 3 multiplayer on the 14th
and the Game next month on 9th of March