Fallout 4: Review

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Published on: 24/01/2016

When asked what game from 2015 conjured up the most hype, the only sensible answer is Fallout 4. Developed by Bethesda Game Studios and released worldwide on the 10th of November 2015, Fallout 4 was one of the most successful games in the role playing genre to be released last year – selling 12 million units in the first 24 hours after its release.

Fallout 4 looked to improve the already successful gameplay from the previous games in the ‘Fallout’ series, and therefore features a very similar gameplay style to that found in ‘Fallout 3’ and ‘Fallout: New Vegas’.

With a first or third person camera angle (switchable to the player’s preference), the game allows the player free rein to explore a post-nuclear Boston. The setting of the year 2287 is one of the key aspects to this games success. The sheer size of the game is impressive alone, but its more the density of its locations that adds such an atmosphere to this game. You can walk only a couple of minutes before stumbling upon another host of abandoned buildings, or a railway station swarmed by feral ghouls. The outstanding use of retro-futuristic scenery in the game’s first scenes (which occur prior to the nuclear attacks) sets an aesthetically pleasing setting, which is contrasted dramatically moments later in the game. The house you explore in what appears a rather pleasant introduction can be seen destroyed and damaged just several minutes later, really setting the tone of this future world you are free to explore.

The story found in this game is by no means lacking, as you traverse the map in search of your lost son. The characters and themes of the story and emotional enough, and while some people have complained about a lack of connection with the characters, I found the story enjoyable to play through.

The main positive to this game, as with many Bethesda releases, is its lengthy playtime and depth in quests. The unlimited levelling system allows endless playability and character development, and the variety of skills available for selection on the quirky yet clever skill tree allows enough versatility for several characters.

An almost identical VATS system to the previous games remains also, meaning you don’t need to be a professional at first person shooters to land your shots in this game. The Pip-Boy menu system is effective and immersive, and a welcome change from your average inventory screens. The new ‘legendary’ weapon system also greatly spices up the gameplay, allowing you to find a plethora of unique weapons on randomly generated enemies throughout the world.

For me, Fallout 4 was one of the most enjoyable games from last year. The environment is filled with interesting quests and dangerous opponents, meaning there’s no shortage of things to do. It’s safe to say that Fallout 4 lived up to the hype, as Bethesda succeeded in creating another addition to their popular post-apocalyptic series.

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