Monthly Archives: April 2011

What will get game of the year 2011?

Filed under General

2011 has introduced gamers too many new games including Homefront which has a good campaign and good multiplayer but can be a bit of a disaster to users because sometimes you will find yourself waiting to join a match and then your console freezes and this gets repetitive, but once you can get in a game you find your self in a very good multiplayer game!

There have also been new games from a gaming series including the latest Killzone, which is as an excellent campaign and multiplayer, which is the strongest they’ve had and their server seems to be a lot more fluent than killzone’s 2. Little Big Planet 2 as also come out which is an amazingly fun game, i love the idea of making your own levels in a game which is unique and not many games offer you that, Sackboy is better than ever and LBP will be a hit amongst gamers off all ages.

Crysis 2 has also been released recently, i got it on Launch for Ps3, i had played Crysis Warhead on Pc as i got it on sale for £5, i was impressed, the campaign was very good and multiplayer was also, with Crysis 2 the graphics are amongst the best i’ve seen in a game, the cinematics were great, the audio was very good aswell, the campaign was a bit short and i didn’t feel i got my money’s worth! Multiplayer was good but is not up their with the best multiplayer games available, because Call of Duty has set such a high standard for multiplayer, every shooter that now comes out will get compared to Call of Duty and most of them will get nothing but bad press, this is the same with Homefront, a great multiplayer game when you can get in a game but a very bad one when you can’t get in a game because the lobby freezes and you have to start your console up again.

La noire i think may get game of the year because Rockstar games just seem to bring out the best games you will see, Gta IV, Red dead redemption and Gta San Andreas are in my top 10 favourite games of all time and i also think La noire will be joining them!

It will be interesting to see how Infinity Ward will make Modern Warfare 3 without most of the key people who were involved in Modern warfare 1 & 2, i think it will be better than Black Ops but it will be missing something!

Also Uncharted 3: Drakes Deception releases early november and will be Drake’s 3rd outing, the last 2 releases have been amazing and i think the 3rd installment will also, i just hope multiplayer is a lot better, but from what i heard it has improved alot!

Crysis 2

Filed under General, Multi Platform, PC, Playstation 3, Xbox 360
Tagged as ,

Right, there isn’t much reason in reviewing this game. If you know about it, you have already bought it, completed it and sleep with it nightly. You guessed it, its Crysis 2. Now the problem I have with Crysis 2 is whenever you bring it up, it’s always “Oh the games graphics are amazing”, no-one really talks about the story or the gameplay or anything else. It’s the same with all the games that run on the Cryengine, the developers spend all their time working on the engine so they don’t have any time for anything else and have to leave everything else to, and I’m just guessing, a pile of broken glass. As you may have guessed I didn’t like the game. I didn’t understand why the game as a whole was so linear, something as unholy powerful as the Cryengine would be better suited for an exploration game. It’s like gazing outside a window, you see the world for all its magnificent and splendour but you can’t go outside because you have no legs.

You play as “Alcatraz” a Marine who is the successor to “Nomad” from the first game. The game starts off like every other first person shooter since Call of Duty 4. You and your chums are knocking about when suddenly something bad happens. Yes, the nuke in COD4 was brilliant because it was so unexpected like I was to my parents, but now every FPS is doing something along those lines so its become the new cliché like saying “its become the new cliché”. Everyone else dies and you are saved by some bloke who gives you the suit in exchange for massage with a bullet and you wind up in New York, and seeing as this is post 9/11 the police are everywhere and don’t take kindly to you slinking about. As people who have played the first game will know, this suit lets you jump higher, increase your armour and turn invisible like Rupert Grint career after harry potter ends, and you use them to navigate your way through the game.

Gameplay is fun, I guess. It’s nice to pick which way you want to go about an area, you can go in guns blazing, sneak through and avoid combat if you’re a girl or silently pick off enemies like Batman if he throw all his morals out the window. I chose picking them off one by one which I found out was the easiest by far. Your “enemy notice level thing” to used the technical term, doesn’t go up an inch if you’re sensible and you can tiptoe through the game until the tips of your toes are ground down to a fine powder. Luckily, aliens came down for some reason, maybe to have a dip in our pools, and the army seemed to be more interested with them than me which I found rude but anyway. Between just chilling with a few beers, they have infected most of the city which does add atmosphere to parts of the game. There is part near the beginning of the game when you’re walking through crowds of people screaming and covered head to toe in blood like it’s this year’s fashion sense which I found satisfying like punching a bear. The weapons are like any other which isn’t necessarily a bad thing, you can also pop silences on which helps with the sneaking about and you can also pick up most stuff and throw it. For some reason Alcatraz can’t throw as far as Nomad from the first game, and when I say he can’t throw as far, I mean I have seen people throw out harsh language further.

Not to give a lot way, there are some great parts in this game but I felt that it sacrificed story for ball shattering visuals which maybe isn’t a bad this for some gamers, but if that’s the case why don’t you just look and a painting?

I don’t like to review online play, I don’t like it because now some developers are getting cheeky and are making a half arsed story just to try and make something as good as the COD series online, but if I must. Online is standard, the only difference is all players have the suit. Now the problem I had was everyone was just turning Rupert Grint and picking me off, and it got boring fast. There would be huge spaces of time where nothing would happen and no-one was attacking.  So after a disappointingly short time in bed, I finished, rolled over and went to sleep.

“Tom’s Top Tips” to developers…

Tip #23 “No, you are not going to make the next big thing in online gamming so stop it before I take off my belt”

I Can Do Without the Hype

Filed under General
 

The modern age of technology brings with it an almost instantaneous flow of information. Our lives are constantly being flooded with information at increasing rates. Just as our lives have drastically changed, so has the gaming world. It has benefited from these advancements in countless ways, but can this instant flow of information actually be somewhat of a detriment to game developers who rely on such methods to promote their games?

When I was a kid, I remember walking into my local K-Mart and making a bee-line straight for the video game department. Sometimes it had been weeks, possibly even months since I had last seen the wonders of the electronics department. I meticulously scanned the glass case for anything that I had not seen before, hoping that something new and exciting had come out. I never got any sort of Nintendo Power or any other video game magazine to get me pumped up, so every trip to the store was new and exciting. Often times I would leave empty handed and disheartened, but there were those magical days when I walked out with a brand new game in hand and rushed home to waste away my summer in front of the TV. I started many a summer this way.

The first game I can remember playing is the original Final Fantasy on the NES. At that time I had absolutely no idea what the game was truly about or what franchise would eventually explode into. All I cared about was exploring the over world map and level grinding my characters. There was no “buzz surrounding the game” for a 6 year old and any buzz had long since passed by the time I got around to playing it.

Possibly Vivi’s father. Saving the day must run in the family.

 

At that age, I didn’t care what people thought about a particular video game. All I cared about was if it was any good or not. Back then you’d say ‘Online multiplayer’ and I’d say ‘What kind of multiplayer?’ You mention ‘IGN?’… ‘What’s that?’ ‘Famitsu gave it 40/40!’ but I’d say ‘40/40 what?!’  If the game fit in the system and held my attention for a good amount of time, I was sold. I relied entirely on the box art, albeit usually atrocious, and the occasional rental to make my decisions. My, how I miss the simpler days.

Gun: Check! Explosions: Check! No indication of what the game is truly about: SOLD!

The current method and style of game reviews and previews has all but driven me away (from them, not video games!) 

I don’t want to give the impression that current day review methods are toilet, because they do help us avoid the myriad of trash that makes its merry way into stores. They have provided us with something that is a bit more grounded in the realm of reality than our best friend’s word that the game is good because his older brother heard it from a guy who bought it for a friend. However, the recent shift toward constant media coverage is what is slowly killing some video games, even the good ones.

Every gamer will admit that the mere uttering of a particular franchise name or announcement of a new title in the series will get them going. There’s no doubt about that. In fact, when Resistance 2 was announced and I told my best friend that I had access to the early online beta, I was immediately met with an exceptionally long and awkward public man hug. Game developers want their fans to know when a new game is coming out in order to get their fans excited about it. However, take note developers, there is such a thing as going too far. There is one thing that can kill the chances of your game succeeding to fullest potential; hype.

Case and point.

Thanks to certain individuals within the gaming world, the word has taken a rather negative connotation as of late. A new game is announced and the developers instantly begin fleshing out the potential features of the game to the general public rather than in some stuffy board room where ‘idealistic’ and ‘realistic’ can be properly sorted out. What comes from these press releases and developer statements is nothing short of wishful thinking. Many times, the developer will hype a game to an almost impossible standard.

 

In 2002, Bethesda released a game that forever changed the open-world RPG; The Elder Scrolls III: Morrowind; a game that received its fair share of hype. One where absolutely anything went, and you go could go anywhere, at any time, for any reason. Then, in 2004, Lionhead Studios stepped up to the plate with Peter Molyneux behind the wheel of what would soon become known as the most over hyped game of all time: Fable.

 

All aboard the hype train. Next stop, disappointment!

The hype machine surrounding Fable at the time reached almost cataclysmic levels. The game had so much buzz surrounding it that it was next to impossible to avoid, even if you didn’t play video games. I was in my freshman year of college when this game released and this game was going to be big! Or so we thought.

For the previous 2 years we had been traipsing across the land of Vvardenfell searching for the elusive 10,000 coin mud crab merchant and pillaging everything within sight. I don’t think I’m alone when I say that many hours were spent rummaging naked through other peoples cupboards before making a hasty escape through the backdoor with nothing more than a fork and a candlestick to show for your efforts. So, it was natural that the gaming community was excited for another game that many in the gaming community claimed would be “the next Morrowind.”

Now, whether or not Lionhead studios actually made that claim as an attempt to build hype is unknown, but nevertheless, that was the word circulating around the gaming community at the time. Unfortunately, many of these incredulous claims were glaringly absent from the finished product. Probably one of the most anticipated, yet utterly pointless, promised inclusions came in the form of a technical achievement for the Xbox. Molyneux claimed that Fable would be such an immersive and living world that if you were to strike a tree with your weapon, an acorn would fall and a new acorn tree would begin to grow in that spot. Well, upon completion of the game, no such acorn tree spouting nuts were to be found. Molynuex’s response? “Well we will add that to Fable 2.” Did it make it into Fable 2? Not a chance, save for the almost sarcastic inclusion of a single growing acorn at one point in the main story line of Fable 2.

The other thing that was apparently promised was the ability to go anywhere and do anything at anytime, much like Morrowind. So it is easy to see why many people were excited. However, once the game started, it was clear to see that a good majority paths in the game had about as many offshoots as you can count on one finger.    

I can't decide which is scarier; the balverine or the fence behind it.

Don’t get me wrong. I love Fable. The original is at the heart of one of the fondest memories of my freshman year in college. I was so pumped for this game that I actually applied to work as a secretary for the Philosophy department on campus. When I got the job and realized my first paycheck wouldn’t roll in until after the game came out, I began entertaining alternate ways to get the money. No, not prostitution. I did what any self-respecting college student looking for play money would do; I sold my text books.

Once the honeymoon period was over with the game, I came to the stark realization that it was in fact NOTHING like Morrowind. I began to search for why I had this feeling of absolute disappointment and the only thing I could come up with was that I felt like so much had been promised to me in this game that there is absolutely no way I would have been satisfied with anything less than what was promised. Long after Fable was released, Molyneux was quoted on more than one occasion saying something to the effect of, “Yea, Fable was a bit too over-hyped.”

Fable is not the only offender; it is just among the most memorable ones. Game developers are essentially setting themselves up for failure by firing up the hype train and making a cross country trip. Over promising and under producing never has a a positive outcome.

Above: Every promise from Molyneux summed up, “It seemed like a good idea at the time.”

Look at some of the most successful games in recent memory that received almost NO hype at all. Demon’s Souls is easily one of the best games of last year and that was a relatively unknown title until it hit the market. Even then, people still had absolutely no idea what the game was about. However, Atlus had something else going for them; one hell of a game.  

This game makes the original Mega Man games look like McKids.

I can’t even begin to explain the amount of time I dropped into this game. This game almost got me kicked out of college for good. I stayed up at night obsessing over it and spent all day in class reading about it. I was so enamored with every facet of this game, simply because I knew next to nothing about it. The public was set loose on a game that received hardly any hype and what resulted was more than Atlus could have ever hoped for; critical acclaim. Positive word of mouth AFTER the release was the key to success.

Demon’s Souls basically told the PR department to piss off and leave it alone. It knew it was cool and could survive on it’s own. And that it did, it just took awhile. This game made it’s way into the hands of PS3 gamers around the world and it became an instant classic, all without a single bit of hype from Atlus.

Another game that quickly comes to mind from the past generation is Psychonauts. Imagine Tim Burton remaking Inception and you have something relatively close to Psychonauts, except without the hype.

 

One game that will never truly get the recognition it deserves.

Now, that’s not to say that hype is a bad thing! Hype can be your best friend, if done correctly. The video game community is incredibly gullible and willing to believe anything you tell them, especially if you are the developer of their favorite game franchise. You tell us that we are going to be smashing down buildings and beating up soldiers on Mars with a sledgehammer made from an Ostrich, we’ll believe you, but you damn well better follow through on that promise! 

FYI: They followed through.

Promise and provide! It’s a simple way to please your fans. Unfortunately, too many companies do not care about aleinating their fan base because they know that name recognition is more powerful than any negative result from hype. People will forgive a terrible storyline in Halo: Reach simply because the name Halo is on it or they will forgive the fact that every single Madden game since 2005 is essentially the same thing simply because the box says Madden.

Now, when a game is announced that I am excited to hear about, especially a sequel to a favorite game of mine, I try to avoid any coverage of it like the plague so as not to get my hopes too high for something that I know deep down inside will never be delivered. As my great aunt used to say, “Aim for the moon and hope you hit the top of the light post.” Don’t worry, I don’t know what the hell it means either, but it sounds like it applies here.

Some of the best games I have played in recent memory are the ones that I completely avoided at their original launch and have picked up much later, sometimes even a year or two, after they released. Such games include the likes of Red Dead Redemption, Borderlands, Infamous, Bioshock 2, and yes, Fable 3!

Avoiding all the hype and press coverage has restored a piece of my childhood, enjoying games for what they are; games!

Crysis 2

Filed under Multi Platform, PC, Playstation 3, Xbox 360

Crysis 2

Welcome to Crysis 2

The storyline for the game is pretty much straight forward and simple as you can get
The world has been ravaged by war; the earth is under siege from an alien race bent on the destruction of the human race.
You are Alcatraz, a Marine who has just been given a second chance after meeting a very unfriendly welcome comity on your first day out into the world.

Welcome the new prophet.

The game its self is kind of hard to review as I have had mixed feelings about it, before I rented this game out I was given so many “this game is Crap”, “this game isn’t worth it” and most common don’t buy the game.

so I was at a dilemma do I rent this game and write a review about it considering the amount of hype and bad press I have been seeing from people and even the people at my local game distributors.

So I rented the game out and I found it’s not that bad as people have been saying,
the game its self is enjoyable but does have some flaws which make the game experience go down somewhat.

Let’s start

Game

the game its self feels like a mixture of Splintercell and Halo Reach, the reason I compare them to be mainly for three reasons.

In halo reach you get the armour hardener, cloak and can jump stupidly high
Splinter Cell you have the silent kills and the sneaking around.

And somewhat like Halo you can upgrade your armour to get more out the attributes which effects how the armour performs.

As I said the game is enjoyable and do mean that, when you play the game you are slowly introduced to new abilities of the armour and new ways of fighting.

The ability to use the HUD to plan ahead is a great feature in this game and used wisely can make most areas easy to get through.

The HUD allows you to stake out the area and highlight threats with ease at a safe distance to either avoid them or to take them out one at a time, or just go in Rambo style and kill everything in sight.

This is one thing that I have always liked and loved about FPS games that follow this sort of structure or similar.

A Game which gives the player that extra freedom to choose the paths which suits his or her play style, so props to Crytek for that.
Upgrading the armour is easy and very straight forward and allows the user to upgrade as he or she goes,
though I would suggest hording the points for the better stuff as having decent armour near the end is a plus, not a essential to survival but it’s something that would keep you alive longer in some scenarios.

The weapons are easy to customise to the task at hand.

And this is something that Crytek have done well in. The interface for both armour and weapons is very simple to use and not over the top,
some games have interfaces which are more look how cool this looks but not on the practical side of things and for me the interface used in Crysis is pretty much practical and just right.

Now the Rant,

Using the weapons can be a pain in the right side in some configurations and it’s something Crytek have failed epically, when using a weapon with laser attachment you can’t aim the weapon as you would expect, aim through the sight or iron sight and then see the nice laser beam to your nice target.

oh no, Crysis is a whole new ball game when it comes to laser attachments, the only way you can aim is putting your weapon sideways and looking at the laser beam and then firing based on destination of that beam.
If they had used standard aiming tools for the weapons it would have been far better and more enjoyable.

And to me Crytek have let themselves down in that department.

The control mapping of Crysis is like any other FPS which seems to be very generic on all games released with almost all game publishers using similar mappings with slight differences which is good for the consumer as it allows easy transaction from one game to another.

Online Play

 


Online play is fun and not that bad, it follows the same laws as most FPS games on the market and isn’t really much of a difference.

The only thing you get different about Crysis online is the armour upgrade and its abilities,

the match making is fast and so far while I have played the game I haven’t had any issues in joining games. Which to me surprising considering the last game I played supported by EA was a nightmare to get online as the servers seem to always be down or crashing (Homefront I am looking at you)

At the end of the Day Crysis Two is a good game to play and it wasn’t as bad as everyone that I spoke to made it out to be, apart from the weapons issues which really annoyed me,
the game is worth it.

The story isn’t short and you feel like it has been given some effort and I feel it’s worth it.

My Score

Game its self (storyline and way it’s played out) 8/10
Interface 9/10
Game play (way you interact with the environment, weapons) 6/10, the laser killed it
Online play 9/10

8/10 Total