Category Archives: Multi Platform

Multi Platform gaming belongs here where game is available on all or most platforms

Eurogamer Expo 2013 Gaming Expo Ticket Giveaway

Filed under General, iOS games/Android, Multi Platform, PC, Playstation 3, Playstation 4, PSP, retro, Wii, Xbox 360
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Eurogamers 2013 Gaming Expo Ticket Giveaway

Firstly a Thanks to Tom Champion and Eurogamers who are providing the Tickets for the Expo,

As you guys know Eurogamers Gaming Expo is one of the largest gaming events Held in the UK every year since 2008 and as the years have passed it has increased in Size and the number of people who attend each year increase.

Over 50,000 people attended last year and tickets always sell out within days

So this is your chance to Get hold of Tickets for Thursday the 26th

You will Get Two Tickets for the Day to attend Eurogamers with anyone of your choosing, you don’t want to be enjoying such a gaming Event on your own now?

You will get to play some of the latest Games to be released and soon to be released
Enjoy the Developer Sessions.

So the Question you must be asking,

How do you get hold of these great tickets?

Simple Register at http://www.gamingrev.com/forum/ and Say Hello (Introduce yourself in the new member section) and then enter the competition in the giveaway section :)

sticking around is optional but welcome :)

Winners will be picked at the End of July.

RULES


You have to be a Resident of the UK to Enter and Be able to Make it to London on the 26th of September

You must be 16 or over to Enter this Competition

Winners will be notified that they have won on the 1st of August

by Participating in this competition you agree that your Name, Date of Birth and Email Address can be shared with Eurogamers if you win, As they will be sending you the Tickets.

Good Luck to everyone that enters

 

WatchDogs Trailer + collector’s edition details

Filed under Multi Platform, PC, Playstation 4, Wii, Xbox 360
Tagged as , , , ,

WatchDogs

 

 

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D1 SPECIAL EDITION

Product Description

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Use the city of Chicago as your ultimate weapon and exact your own style of revenge

 

The Watch_Dogs special edition contains bonus in-game content: the Breakthrough Pack single player mission!

Digital bonus content

  • Breakthrough Pack – A secret gathering is underway. The Chicago Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Drive around the city to find the scramblers and take them out. Retrieve all names from the meeting and upload their images to the world.

 

  • Rewards (Unlocked upon completion of the ULC mission)
  • VEHICLE EXPERT PERK: Get free vehicles from your Underground Car Contact and earn discounts on select cars.

WD_UPLAY_EXCLUSIVE_EDITION_mockup_UK

 

UPLAY EXCLUSIVE EDITION

Product Description

Exclusive edition available only on Uplay website!

 

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Use the city of Chicago as your ultimate weapon and exact your own style of revenge.

 

The Watch_Dogs Uplay Exclusive Edition is dedicated to gamers who want to expand their gaming experience.

This edition has an impressive amount of additional content: it includes almost 1 hour of additional gameplay through 3 single player missions. Get the power of hacking and develop your special skills: you’ll be rewarded upon completion of the missions.

In addition, to make experience even more special, you’ll receive a dedicated steelbook™ offer. You’ll also have access to almost 60 minutes of additional gameplay thanks to 3 single player missions, and rewards upon completion of the missions.

 

Physical content

  • Exclusive Steelbook™
    • Palace pack: A police raid is planned on the luxury palace of an Internet mogul. His impressive databanks have intimate details on thousands of people…including Aiden Pearce. Break inside, wipe the hard drives and escape before the raid begins.

Digital content

Rewards (Unlocked upon completion of the ULC mission)

  • INVESTIGATION BONUS: Unlock more investigative opportunities inside the network databanks.
  • ATM HACK BOOST: Boost your cash rewards when hacking bank accounts.

 

  • Signature Shot: A biometrics weapon has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works with the first person who holds the gun.

Breach a stronghold, steal the package and be the first to hold the weapon.

Rewards (Unlocked upon completion of the ULC mission):

  • BLACK VICEROYS GANG COLOURS OUTFIT
  • BIOMETRIC ASSAULT RIFLE

 

  • Breakthrough Pack: A secret gathering is underway. The Chicago Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Drive around the city to find the scramblers and take them out. Retrieve all names from the meeting and upload their images to the world.

Rewards (Unlocked upon completion of the ULC mission)

  • VEHICLE EXPERT PERK: Get free vehicles from your Underground Car Contact and earn discounts on select cars.

WD_DEDSEC_EDITION_mockup_WITH_AR_UK

DEDSEC EDITION

Product Description

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Use the city of Chicago as your ultimate weapon and exact your own style of revenge.

 

The Watch_Dogs DedSec Edition is the premium Collector’s Edition ideal for any fan wishing to immerse themselves in this hacker fantasy world!

In addition to the Watch_Dogs game, this edition contains a unique figurine of vigilante hero Aiden Pearce, steelbook, an artbook, a map of Chicago, the official soundtrack of the game, a set of 4 iconic character cards, a set of 3 collectible Watch_Dogs logo badges.

You’ll also have access to almost 60 minutes of additional gameplay thanks to 3 single player missions, and rewards upon completion of these missions.

 

Physical content

  • A 23cm Aiden Pearce Figurine
  • Steelbook™
  • DedSec Collector’s box
  • Watch_Dogs Artbook: artworks and illustrations that inspired the game
  • Original soundtrack of the game
  • Watch_Dogs map of Chicago
  • Set of 4 collectible cards: discover Watch_Dogs iconic characters through augmented reality
  • Set of 3 exclusive badges.

 

Digital content

3 single payer missions: almost 60 minutes of additional gameplay

 

  • Palace Pack: A police raid is planned on the luxury palace of an Internet mogul. His impressive databanks have intimate details on thousands of people…including Aiden Pearce. Break inside, wipe the hard drives and escape before the raid begins.

Rewards (Unlocked upon completion of the ULC mission)

  • INVESTIGATION BONUS: Unlock more investigative opportunities inside the network databanks.
  • ATM HACK BOOST: Boost your cash rewards when hacking bank accounts.

 

  • Signature Shot: A biometrics weapon has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works for the first person who holds the gun.

Breach a stronghold, steal the package and be the first to hold the weapon.

Rewards (Unlocked upon completion of the ULC mission)

  • BLACK VICEROYS GANG COLOURS OUTFIT
  • BIOMETRIC ASSAULT RIFLE

 

  • Breakthrough Pack: A secret gathering is underway. The Chicago Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Drive around the city to find the scramblers and take them out. Retrieve all names from the meeting and upload their images to the world.

Rewards (Unlocked upon completion of the ULC mission)

  • VEHICLE EXPERT PERK: Get free vehicles from your Underground Car Contact and earn discounts on select cars.

 

WD_VIGILANTE_EDITION_mockup_UK

VIGILANTE EDITION

Product Description

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy.  Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Use the city of Chicago as your ultimate weapon and exact your own style of revenge

 

The Watch_Dogs Vigilante Edition is dedicated to hard core fans who’d like to embody the hacker vigilante in real life! Thanks to the iconic cap and mask offered in this limited edition, you’ll feel just like a real modern day hero.

Also included in this edition: the Watch_Dogs official soundtrack and in-game bonus content: single player mission: Palace pack. Develop more hacking skills and unlock rewards.

 

Physical content

  • Vigilante Collector’s box
  • Aiden Pearce’s iconic cap
  • Aiden Pearce’s mask
  • Original soundtrack of the game

 

Digital content

  • Palace pack: A police raid is planned on the luxury palace of an Internet mogul. His impressive databanks have intimate details on thousands of people…including Aiden Pearce. Break inside, wipe the hard drives and escape before the raid begins.

Rewards (Unlocked upon completion of the ULC mission)

  • INVESTIGATION BONUS: Unlock more investigative opportunities inside the network databanks.
  • ATM HACK BOOST: Boost your cash rewards when hacking bank accounts.

Still Sans Sequel: Will We Ever See Eternal Darkness 2?

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Eternal Darkness Header

Eternal Darkness? You howl in your befuddlement and confusion, just what in the name of Satan’s sweaty scrotal region is that? Well, you demented individual, it actually goes by the rather grandiose title of Eternal Darkness: Sanity’s Requiem. This may sound like a dark, depressing Romanian soap opera, but it was an early Gamecube title, released in 2002. It is notable for being one of a scant few survival horror ventures on the system (alongside the Resident Evil series and… y’know, that other thing… remember the game in which Mario is stabbed by marauding koopa assassins in the shower, a la Psycho, while washing his Italian hairy bits? Me neither), one which never quite garnered the acclaim it deserved.

In summation, then, it dwells in the ghastly purgatory of ‘didn’t get the sales to warrant a sequel’ and ‘gathered just the right rabble of cult fanatics that would sell their own grandmothers to see another installment released.’ For the uninitiated, then, let’s take a look at just why Eternal Darkness needs to be coerced into today’s realm of HD wonderment.

First and foremost, the premise is probably the most compelling I’ve ever seen in the genre. The main player (well, technically, as we’ll see) is Alex Roivas, a young woman traumatised by the hideous murder of her grandfather. After speaking with the police in his mansion on Rhode Island, she happens upon a book of insidious evil, the Tome of Eternal Darkness. This charming volume is bound in human skin, and recounts the tale of humanity’s war against the ‘ancients.’ This conflict has taken place surreptitiously over millennia, fought by chosen men and women throughout the ages.

Eternal Darkness Screenshot

After some light puzzling shenanigans, you’ll acquire a chapter of the book, which you can ‘use’ in your inventory to play that person’s installment of the story. An action/adventure/puzzler ensues, with a rather heavy emphasis on combat. There aren’t any anachronistic elements to speak of, so you’ll fight off foes using broadswords in the middle ages, archaic pistols and rifles in the early 1900s and contemporary machine guns of mash shred-dy death on your protagonist-hopping journey.

While doing so, you’ll be hampered by the game’s wondrous ‘sanity system.’ A meter, alongside your HP and magic, will show this, and deplete a little each time you are attacked by an ungodly abomination from the depths of Lucifer’s left nut (which occurs with alarming frequency here). You’ll gain a little back by performing a finishing blow on a stricken opponent, which you’ll not want to miss an opportunity to do. Should your sanity fall too low, your character’s ‘hallucinations’ will have detrimental effects on gameplay. You’ll hear the cries of ghostly babies in the walls. Your head will spontaneously fall off upon entering a room, only for you to see that you were ‘dreaming’ and you haven’t passed through the doorway yet. The fake ‘your game save has been erased’ screen was the most alarming incident this mechanic caused, and was a dastardly stroke of brilliance from the developers.

Suffice it to say, then, that Eternal Darkness: Sanity’s Requiem was a revelation. Quite apart from being truly innovative, the plot -while utterly unhinged- was riveting, and it provided literal psychological horror, of a sort that even movies have little success with. In the decade since its release, though, cancellations, Nintendo renewing the trademark on the property, studio disagreements and… cancellations again have conspired to deny us a sequel. Will one ever emerge? Who can say.

Source of images: nintendospin

Bioshock infinite

Filed under Multi Platform, PC, Playstation 3, Xbox 360
Tagged as , , , , ,

Welcome to Columbia
A far place from Rapture and the previous Bioshock Games.

Bioshock-Infinite-Logo-Large

Lets get started

You are Booker Dewitt, a former Pinkerton detective who has basically fallen  into the wrong crowd by gambling away his money and has debted himself, to get out of this debt he has agreed to take on a Job which will erase his debt to the people he owes the money to.

His Journey begins and his Job has been handed to him, Free and Elizabeth and hand her over to the people to wipe away his debts.

Unlike Bioshock 1 and 2 where you explore Rapture which is an undersea city and gloomy and very dark, Columbia is pretty vibrant floating city, where only few places are dark and miserable.

This is a big change from the previous games and something which strikes out most. not that I am complaining as I quite enjoyed not having to run around in the dark looking for objectives.

Speaking of objectives, One issue most people found in the previous games was a Loss in Direction when playing as they would get Lost, well Infinite has a solution for them.

A HUD which directs the user in the right direction of an objective, this is purely optional feature for players to use and something most people will just ignore while others who will use it.

 

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Skyline/Weapons
One great addition to this game and my favourite is Sky-Lines and the skyhook which allows you to travel from one area to another using the sky-lines.

now the skyhook isn’t some glorified tool used to just travel from area of the map to another, this is also a weapon used in melee attacks and can cause great amount of damage to your foes.

when you are in the tight position and you have some thugs or peace officers running at you and you don’t have your weapon ready, press melee and use your bruit strength along with the skyhook to take them out with ease.

While we are on weapons, I will be honest I don’t like the fact you are limited to how many weapon types you can carry, (you are restricted to two weapons) for me I found this to restricting as some situations call for long range sniper to close distant weapons.

It does add to the challenge on being ready and picking your weapons wisely and how you use them along with the abilities you gain as you progress through the game.

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Upgrades

you can still upgrade the weapons at terminals and aren’t limited to upgrading just one weapon, each kiosk allows you to upgrade as many items as you want (as long as you have the funds for it)
so you can upgrade weapons damage, Speed which is something which most Bioshock players are use to.

Now while we are on upgrading, You can also upgrade your abilities as you progress through the game, but this is limited and you have to choose which ability you want to upgrade.
Shield, Health or Salt.

remembering what you upgrade will affect you later on in the game,

For example upgrading Salt will give you more salt allowing you to use more powers over a longer period before needing o replenish yourself.

Same goes for Shield, this will allow you to take more of a beating before your health is affected and you need to start thinking about taking cover from the hail of bullets and beatings.

One last thing on upgrading, Yes that’s right you have more options on upgrading as you can upgrade your Vigors and make them stronger and more effective in the field.

For example would be Devils Kiss, this Vigor allows you to throw fire at opponents and set them alight, you can upgrade this for example to throw a bomb which splits into multiple fragments causing a larger scale in which it causes damage to opponents.

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Enemies

One difference you will notice from the previous Bioshock games is that you are not fighting all deformed humans this time,
Bioshock Infinite brings you some new bad guys to kill and in some cases have your assess handed to you on a silver platter.

Yes you even get the privilege of having to go head to head with histories well known presidents George Washington even if it is his Robot counterparts.

Apart from taking on Robot replicas of George Washington you are also challenged by those who are dead and have been resurrected to those who are alive and well and not really seeing eye to eye with and really want you dead.

Now you might thinking ok this is all great and dandy and its fun shooting robots and humans, where are my monsters which Bioshock is known for? well don’t worry as you will also come face to face with supernatural beings and those who have been altered whom possess powers and abilities which are also immune to some of the Vigor you posses which requires you to think about how you fight them.

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Elizabeth

One great addition to Bioshock infinite is Elizabeth and her ability to open up windows and bring in objects from other realities to help Booker in fights,  this ability can’t be used to randomly bring in any objects randomly but only where there is a tear and objects from other dimensions are visible can you ask her to bring it through to support you.

This can range from simple supplies to turrets to suppress incoming targets or to completely neutralize them.
 
The added companion is great as she comes in handy when you run out of ammo or are running low on health as she scours the grounds while you fight and throws you health, ammo and salt to help you out in combat.

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The graphics

The graphics for Bioshock is amazing, it has grown and it has adapted and improved much over the years, The texture even during game play is superb.
and I don’t mean it in a cheesy way as you start the game and you first set your eyes on Columbus and you see how vibrant it is. for me this was implemented perfectly.

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The Story

The story its self is pretty straight forward and not to complicated and without going into it as it would just rip it all apart for those who haven’t played it and spoil the hell out of it.

as you progress through the game you learn new things about your mission and Elizabeth how you two are interconnected.

this is made clear at the end as you see everything unfold in front of your eyes.

Personally I feel the ending lacked the same feeling  as the first and second one had on me, this is mostly one thing that disappointed me about the game as it lacked the same impact.

Apart from the story and the one issue I had with it, Bioshock Infinite was a great game and I will be honest about it, well worth the wait (even so it has been delayed so many times)I would say that delay has been worth it.

and I would recommend people to play this game and if you are a Bioshock Fan, what are you waiting for if you have not bought this already? Go out and buy it lol

What I would Rate the Game
Graphics : 10/10
Story: 8/10
New additions (weapons and Vigor) 7/10 , reason for this is limited weapon slots
Ease of play 10/10

Total score 9/10

 

The Wacky, Limb-Lopping Weaponry of Dead Space: Don’t Worry, They’re ‘Armless!

Filed under Multi Platform, Playstation 3, Xbox 360
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Dead Space Header

Dead Space made its inaugural appearance in 2008. It’s a futuristic, third person horror shooter, akin to the much-vaunted Resident Evil 4 (well, y’know, with more spaceships and less syphilitic farmfolk with craptacular beards/furious albino monks brandishing Medieval maces at your genitalia) in many respects. The rural, (presumably) urine-stained streets of Resident Evil‘s ‘somewhere ghastly in Europe’ village and Dead Space’s circa-2400, clinical spacecrafts are shockingly disparate notions, of course, but the two titles are both contemporary pioneers of the same genre-splicing sensibilities.

Nevertheless, while recent entries in Capcom’s seminal series have been the subject of disdain and contempt, and caused flaming bags of excrement to be placed on the doorstep of their HQ (how many expensive Japanese businessmen’s shoes were ruined by these -hypothetical- antics? HOW MANY?) for eschewing its horror origins in favour of balls out action WITH ITS BALLS OUT, this has not been the case with Dead Space. Why, prithee? I’d venture that it’s primarily due to the weaponry.

Lest we forget, Isaac Clarke (protagonist and possessor of the finest designer stubble in the cosmos) is an engineer. He is in no badass, renegade space marine from the depths of the devil’s dangling manplums (a la the entire cast of Aliens). As such, there was scope for EA to bolster the impact of this sci-fi horror franchise with elements pertaining to Isaac’s personality and abilities.

Psychological horror has always been a stalwart feature of the series. I’ll concede, there’s excessive gunplay, cruising inadvisably through darkened corridors only for something to spring from a corner and leave a trail of terror-urine streaking down your trouser legs and other such archaic elements of the genre -as seen in every damn horror movie in existence- but they are there merely to complement the tension of the mental aspects. Dead Space’s hallucinations, its traumatic visions (those of Isaac’s girlfriend Nicole beset him with alarming frequency throughout the second title, for instance), demonstrate the effects of a Necromorph outbreak beyond the physical. To wit: they’ll pluck your sanity from your ear with gleeful abandon, caress it momentarily in a manner akin to a lonely pensioner with their cat Herbert, before trampling it into the muddy, muddy ground.

Assailing an average, non-military ‘everyman’ with these psyche-ravaging events makes our protagonist and his plight more relatable. Do we want another space marine, unfazed by the fact that hell’s anus has opened in the middle of his kitchen linoleum and spewed all manner of demon abominations RIGHT AT HIS FACE? We don’t. What we need, and what we have in Isaac Clarke, is a guy that proclaims, “Holy balls. This is, to be frank, rather an uncool situation just here. Have I just fouled my space underpants? Yes, yes I have.” Or something to that effect.

Most pertinently, though, his occupation dictates the manner of combat that we indulge in with Dead Space. The ‘pistol,’ with which we begin every game of the franchise, has been dubbed the plasma cutter. It is a reappropriated mining implement, firing streams of laser-esque plasma to penetrate mineral obstructions and to ‘dig.’ Nevertheless, in hazardous situations (for which ‘having you gonads bitten on by a zombie/alien/ungodly thing’ would, I’d venture, qualify) it can function as a rudimentary gun.

Dead Space Screenshot 1

This notion of improvisation and opportunism prevails throughout. Other series stalwarts include the line gun (or, to use its technical moniker, the ‘im-82 handheld ore cutter line gun’), which -in Dead Space lore- was originally utilised for heavier-duty mining work than the plasma cutter. In our hands, it will dispatch opponents with a ludicrously lethal, wide beam-o-death. I’ll concede, the Dead Space trilogy has also granted us more conventional weaponry, such as the recurring military machine gun that is the pulse rifle, but these merely serve to complement the resourceful, scavenged air of your arsenal at large.

Further, it is the concept of brandishing cutting tools as opposed to bullets that enabled the games’ much-vaunted dismembering mechanic. Your hideous assailants, the necromorphs, cannot be dispensed by a simple headshot, as is often the wont of the genre. Instead, we must slice away their limbs by means of our laser beam-tinged equipment. It is, naturellement, rather a ghastly concept, to use rock-cutting tools to cleft the limbs from these ungodly marauding beasts, which is precisely why developer Visceral Games revels in it. Dead Space is renowned for its disconcertingly gore-drenched gameplay. It is exuberantly, excessively violent -rather akin to an Itchy and Scratchy cartoon, with less cats being stabbed in the eyeball- and conventional gunplay alone would do little to facilitate this. Remember that day it rained BLOOD-LEAKING LIMBS? Isaac does. That’s every setpiece in the game, right there.

When a series exhorts us to stamp on the bodies of fallen foes to shatter body parts further (so as to accrue extra pick-ups from them) we can expect nothing less.

The most recent iteration, Dead Space 3, bestows a remarkable range of weapon customization upon us. Again utilising our man’s proclivity for engineering-ness, he can assemble parts that you have gathered into you own perfect demise-dealer. Convention has a place once more with such business as a shotgun, and you can fuse an upper and lower tool (serving as primary and secondary fire) to enable all manner of oddities. An acid-spewing machine gun AND a freezing force gun in the same weapon? Huzzah!

Introducing this capacity in the third game was a masterstroke on Visceral Games’ part. It demonstrates how wonderfully disparate the gunplay of the series is from other games. It renders Dead Space 3 infinitely more replayable than its predecessors. I’d venture, also, that these new mechanics demonstrate how effectively these absolutely NOT a gun tools have been implemented. Working in tandem -in the most literal sense, they’re fused together in the same weapon- with coventional ballistics so seamlessly.

Images source: onlinegames.cat

Monster Hunter: Because Us Westerners Want to Stab Godzilla in the Plums With a Toothpick Too

Filed under Multi Platform, PSP, Wii
Tagged as , , , , , ,
Image source: www.blogsradioacktiva.com

Image source: www.blogsradioacktiva.com

Remember, if you will, the most preposterous contretemps with a final boss you ever had. Kicking Bowser right in the eyeball with your faeces-stained plumber shoes will not suffice, we’re talking strenuous, half an hour wars of attrition against aggressors that would make Godzilla look about as physically imposing as a one-legged kitten with a limp scrotum. The painstaking endeavours as you tortuously chip away at its vitality, until you emerge victorious (with excitement-urine and sweat dribbling down your legs. Legs of SWEET, SWEET WINNING!). The Monster Hunter franchise has crafted an entire game from these theatrical confrontations.

Which, I’d venture, warrants worldwide acclaim as ludicrous as the series’ success in its native Japan. In the Orient, you’ll see commuters, schoolchildren and pensioners alike all indulging in some dragon slaying. Each Monster Hunter release has become a veritable national holiday, with canny employees adopting their stricken ‘pinched nose for nasal voice and melodramatic false cough’ routines on the telephone to the boss so as to spend every daylight hour with the new title. (“I can’t come into the office today, I’ve… got the plague. On… my testicles.”)

Lamentably, though, this remarkable franchise remains an obscurity in Europe and the U.S. Since the inaugural outing on PlayStation 2 in 2004, these have been largely unheard of PSP releases. The most recent Monster Hunter frolics, the Wii-exclusive Monster Hunter Tri, was a tenuous success in these territories in 2010. Y’know, modestly. If you squint a bit. As such, Capcom are striving to expand on the series’ less-than-meteoric rise to world domination (unless said meteor was being transported by an elderly mule with arthritis and/or no legs in a wheelbarrow across a minefield) with the impending March 22 appearance of Monster Hunter 3 Ultimate for Wii U and 3DS.

What you’re asking right now, though, is “JUST WHAT IN THE NAME OF SATAN’S SWEATY SCROTUM IS THIS ‘MONSTER STABBER’ YOU SPEAK OF?” (Don’t deny that this is precisely your question. ‘Tis folly.) What we need just now, then, is a brief synopsis for the uninitiated. Monster Hunter is an action RPG, loosely defined (loosely enough to drop right off, I’ll concede, but let’s not be pernickety). You create your hunter via a reasonably meticulous, The Sims-esque editor, and are thrust groin-first into life as a fledgling village’s resident exterminator.

Monster Hunter 2

In Monster Hunter Tri, your tiny coastal village was beset by a abominable beast dubbed Lagiacrus, and your initial object was, as the chief proclaims, to “Stab this mother RIGHT IN THE ANUS. SEVERAL TIMES.” (Except he didn’t.) You had no hope of dispatching this behemoth from the off, so it was incumbent upon you to ‘train up’ for that encounter. This you do by bolstering your weaponry, armour and abilities by embarking on a series of tiered quests, given to you by the village’s clerks. You will begin by hunting innocuous, piteous wildlife to harvest materials from them, and gathering herbs and ore to fashion into items.

You will ascend from these humble heights to casually dispatching the largest, ghastliest, groin-punchiest and hallitosis-est wyverns in the Monster Hunter menagerie. The all-pervading sense of progress is quite a wonder, particularly when finally killing a beast that defeated you in several prior instances. This is, most pertinently, because your triumphs are solely skill-based. You can, I’ll concede, bolster your defensive and offensive capacities with upgrades to your equipment, but even the most formidable blade will be as ineffectual as stabbing a knight in his steely codpiece with a broken matchstick if not wielded well.

There is an array of weaponry to utilise, and the disparate playstyles each one demands will render it your de facto ‘class.’ A user of the preposterously large hammers, for instance, has the ability to knock out a monster (making it immobile and vulnerable to mass stabbing with a side order of stabbing and extra stabbing sauce for a fleeting moment). The elegant, katana-esque longsword, meanwhile, has neither the brute strength or cumbersome, slow attacks of the hammer, but dispenses swift, precise attacks, wonderful for cutting off a beast’s tail (thus giving you extra items and other rewards for crafting equipment). The sword and shield bestows upon you the ability to block, as opposed to the ungainly desperate haul ass roll away when some big ol’ dragon targets your buttocks with a fireball you must often employ. You are also very mobile with this armament, the shortcoming being that its hasty flurry of attacks are, comparatively, somewhat feeble.

Monster Hunter is, as the tedious old sports presenter’s adage proclaims, ‘a game of two halves.’ While the deftly-tuned combat (hunting) is your primary pursuit, there’s an obscenely compulsive ‘collection’ aspect that is its catalyst. Each monster you defeat can be captured or killed, the latter of which allows you to carve its corpse for items. It is these that are fashioned into an upgraded weapon or armour piece, created by the craftsmen of the village. It will adopt characteristics pertaining to the foe they were gathered from (materials from the venomous abomination Gigginox will result in lances, blades, bows and so forth that can inflict the poison status on opponents, for instance). Setting one’s sights on a new armour set or weapon is the very notion that brings average save files of Monster Hunter titles into several hundred hours.

Image source: www.godisageek.com

Image source: www.godisageek.com

In summation, this franchise is a remarkably tough sell. It has such nuanced and varied combat that a simple decision to try to master another of the twelve weapon classes can eke weeks of new gameplay from any one installment. The online play (hunting in a party of up to four) is some of the most compelling co-operative gaming I’ve ever experienced, when you gather an effective team together. Nonetheless, this very ponderous, tactical combat has contributed to the niche worldwide nature of Monster Hunter. Frequently, you are deftly timing very slow attacks, with the deliberate, slow animations you’d associate with such. Hack and slash sensibilities will only lead to the monster trampling your gonads into the dirt, perhaps pausing to give your dessicated, blood-bleeding corpse the middle finger as it does so before galumphing back to its cave to take a triumphant crap.

As newcomers to the Monster Hunter 3 Ultimate demo currently residing on the eShop will attest, it does not pander to beginners. The remarkable immersive quality of the games is also a shortcoming, in that it DEMANDS such a commitment. Farming is the name of the game, and it is for the player to decide is this is an appealing trait. This is perhaps the very epitome of the love it or hate it concept.

Enchanted Arms

Filed under General, Multi Platform, Playstation 3, Xbox 360
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Enchanted Arms.

Published by Ubisoft on 08 September 2006
Developed by FromSoftware Inc
Platform: Xbox 360
Genre: Role-Playing

 

I’ve Seen this Before somewhere…

The story goes that over a thousand years ago, war broke out. No-One alive today knows why it begin, or what it was about. (probably due to civilization as they knew it being wiped of the face of the the earth). For whatever reason, At some point during this war one side decided to create a group of self-Aware robots known as golems. these golems would do exactly as commanded even after the person giving the orders died (Despite being Self-Aware), and so consequently destroyed the world.(Though I’m not sure why!)

One day they stopped, for no reason at all (presumably they got bored.)

The humans came out of hiding, swiftly built the land using enchantment, conveniently forgot about the All-Powerful Devil-golems they’d created and pretty much everything they knew up til then, except enchanting.

Now skip forwards a thousand years and our slightly whiny protagonist Atsuma and his awesome friend Mary-sue, I mean Toya (who is so amazing that he has his own fan club and his lover follows him everywhere he goes. ) are busy skipping school to illegally battle golems and generally enjoy the festival the town has going on to celebrate something.During these celebrations, the town is destroyed and our plucky heroes run off to investigate and accidentally awaken the Queen of Ice, A dark and ancient devil golem, where a severe clothing deficiency.

Now the entire world is in Danger and only our band of misfit heroes can save it…

Seem familiar?

It should as this is pretty much the plot to every JRPG (Japanese Role-Playing Game) ever made. Even the robots aren’t exactly original.

 

All your base are… wait wrong game.

But just as poorly translated, a few times you will be given options and only be able to pick one because the rest mean nothing in English, it’s almost as if they used Google to translate it without actually checking what was being said.

Some of the Characters are fairly decent despite most being stereotypical of the genre, (the fanatically loyal knight, The wandering warrior princess, The self-obsessed reluctant hero… Etc… ) though they do develop and change throughout the story so at least that is a bonus.

The script is awful and uninspired. I can guarantee almost everyone will have, read, played or watched an incarnation of this story before. Characters will often expressly say how they feel instead of showing it as is the golden rule of storytelling. (though this could be because of the poor translation.) The English voice acting is terrible, emotionless and flat. ( the golems were never translated.) Fortunately there is an option to switch to the far superior Japanese voices. (possibly because I can’t understand them) and but at least they has some emotion in them.

 

Now for the good bit…

The gameplay is unfortunately very predictable and unless you are new to this particular sub-genre of gaming it holds no surprises. there is also a distinct lack of side-quests making it extremely linear. Which is a shame because it would have vastly improved both the game and it’s sales has they created more to do.

However the battle system is pretty cool and relatively unique. You take turns fighting and moving about a 3 x 4 grid and pick your attacks (much like final fantasy in layout) which have a limited range and require you to move  your team around the board in order to do the maximum amount of damage. (simple right?)

One of the best things is the amount of golems you have access to, well over a hundred different options with their own unique abilities abilities and skills make customizing you team very fun and enjoyable allowing you to play in the style and with the strategies you prefer. Your characters are also very customizable with a great deal of skills and powers available. although unfortunately the golems are not.

If your feeling lazy or just want to get the battles over quickly it can also be auto fought. which is helpful later on when you are required to grind out levels to beat the final boss.
It does have a mutliplayer mode however I’ve never seen anyone online so I personally have no idea how it plays. I would assume it’s much like the battles in the actual game so if you do get a copy of this game it’s well worth a shot to try the online with a friend as they servers are empty.

Apart from the very last boss who requires hours of levelling up, the rest are very underwhelming you often only realise that you’ve just fought a boss feel when either an achievement unlocked or a wall of text has stalled you for ten minutes.
On the visual side of things.  The game starts out beautiful then starts to get bad towards the end with textures and areas repeating themselves making it look like a bad port for the original Xbox and making it feel like it was rushed.

 

And finally…

The achievements in this game are really easy to get as they are given for just playing through the story. One playthrough should net you a full 1000g although two at the end are miss able if you make the wrong choice. for those who really loved the game or just want to ramp up that high score the game is also available in Japanese and Korean and allows you to net a total of 2700G out of 3000G for this game (the Korean version is glitched and some achievements will not unlock). Provided of course you own an NTSC-J console.

 

Summary

It’s a below average JRPG with an interesting battle system and some initially interesting graphics. It’s fairly user friendly with a decent battle system, easy to pick up and play and would make a great introduction to JRPGs if you have never played one, however for those with a lot of experience with the genre will probably find it uninteresting and below par.

 

 

If you want me to review anything in particular just message me on the forums, (Tcio123) or through Xbox live (Nomstuff) If I have it then I will review it, if not then I’m afraid I can’t help you.

©2013, Nomstuff, Nomsheep, Tcio123, All content is my own.

Super Meat Boy – a tasty treat

Filed under General, Multi Platform, PC, Xbox 360
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Developers Team Meat hand over control of our indie hero, “Super Meat Boy”, with eyes, ears and legs to give us a piece of cubed meat on a mission to save his damsel in-distress, “Bandage Girl”. An evil baby smartly dressed in a jar, appropriately named “Dr Fetus”, stars as his nemesis and captor of his damsel in distress (Sounds weird? Well I haven’t seen anyone question a certain super-fast blue hedgehog?). Armed with the speed to match Usain Bolt, you must run, jump, slide, rinse, and repeat multiple times through this timing based plat-former in an effort to save the love of our hero. Heard of this before? With the formula that seemingly every retro plat-former brings, Super Meat Boy adds some chaos amongst normality that we’re used to seeing in these types of games.

Firstly, I’ll begin with the graphics. Set in a 2D world the flat background compliments how it is meant to be played: in a typical retro platform fashion. There are multiple worlds to go through and with each environment there is its own style with various ways to bring about a fatality. With several worlds and multiple surroundings available, it comes with an array of different fatalities and formidable layouts for you to traverse, and subsequently annoy you with. The graphics are easy on the eye and they probably help nullify the anger that you shall no doubt feel whilst playing this game. That being said, the graphics are not what this game is about, that lies with the game play.
The game play consists of pure twitch thumb stick action. There is no other game where you shall hear the thumb stick hit the boundary more times; it is quite a fierce game on your nerves, emotions and the controller’s rubber. With the pace of the game, you may expect a slow response from the controller, but it’s actually quite amicable. The aim is to reach your goal at the end of each level, in the form of Bandage Girl, using your repository of skills: running, jumping and sliding down walls all whilst avoiding all things that could rip you apart, which are typically most things.  With the inclusion of over 300 levels across both easy and hard worlds through the ‘light’ and ‘dark’ respectively, there is plenty to be occupied with.

Finish times make this game competitive; there is an award for speed, with a set goal time visible to beat for an ‘A+’ grade, as well as bandages to collect from challenging positions for you to try and obtain in certain areas in addition to completing the level. These bandages are used to unlock other characters from both: different games, and from the Super Meat Boy game, for example, you can control Alien Hominid and Bandage Girl with enough bandages collected. Each character has a unique ability and characteristics; Alien Hominid can fire his gun downwards to give you a propelled jump. This game has a perfect mix for those looking for a challenge and casual gamers.  It also has boss battles, adding for extra difficulty which at times, can be quite challenging. I got stuck on one particular boss for a very long time; in fact I believe I rage quit it. A quite humorous inclusion (besides the cut-scenes), is the death montage visible once you complete a level. Each death is recorded and then played back to you once you complete the level. It’s a fairly mocking way of showing you your accomplishment, but it’s still a nice touch.

The games sound track blends fast paced, heavy, 8-bit like sounds in a concoction of Sonic and Metallica with both elements pulsing out to emphasize the game’s story and appearance. I’m a huge fan of what a game offers musically, with my favourites being the classics of Zelda and Super Mario (obviously) and this one may be up there now. “Super Meat Boy” gives something different to your listening pleasure. You can play the game and listen to the game consciously without being engulfed in the story which a lot of games miss out on. Unless there is a distinct part of the game where you can fully focus on the music, then most players miss the music in other games. With Super Meat Boy’s simplistic game play, you can both enjoy the game and listen to what it has to offer without losing out on anything. A link to the soundtrack can be found here : http://www.youtube.com/watch?v=yiki4UQEayw

What you find in this game is a gigantic mix of hatred and love. You can’t but help but fall in love with the game play  the soundtrack and the characters plight and desperation to find his love and defeat the antagonist; but you grow to hate the amount of times you try to repeat a level doing the same thing over and over, expecting different results. It’s not the games fault; there are no glitches to blame and every time it is your fault as nothing changes upon restart, making it even more annoying. The split second difference between success and failure is emphasized marvellously in this game and can truly test patience and control.

For me, I’m extremely glad I purchased this little indie game, despite how long it took me to finally decide that I should. For those who love Super Mario Bros, then you can relate both through the title and through certain elements of the game play and will most definitely not be disappointed but this is definitely taking the plat forming genre to a new level. I would highly recommend this game to anyone looking for a challenge as it’s one of the hardest games out there but it is also simple and fun for those not willing to pull out their hair. Any game with a leader board pushes players to go faster than their friends and this will continue to do so. It may not be on the level of participation and aggression in beating your friends as games such as the Trials franchise, but it will definitely leave you sneakily trying to top your friend’s speed score without them knowing.

Overall I would give it an 7/10, but this doesn’t reflect the need to purchase it, which is a definite 10 rating! At only a cheap price of 1200 points on the Xbox Live Arcade I can’t believe it took me so long to invest in this adrenaline pumping plat-former. This game is also available on PC, Mac, and Linux.

 

 

Prepare to Foul Yourself, Laugh, Then… Foul Yourself Again: A Brief History of Zombies in Video Games

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Zombie Header

Zombies, as anybody that was attentive and deigned to complete their homework assignments in Gameology class (“Hey, dad! Help me with my essay! The title is ‘How Would You Dissuade the Undead Hordes From Chewing on Your Genitalia?’) will attest, are the scourge of modern gaming and popular culture. Video games, movies, Michael Jackson’s much-acclaimed Thriller video… there is nary a medium on the planet that these festering fools haven’t embraced. Not the manner of ‘embrace’ that leaves steaming entrails, viscera and terror-urine in meaty puddles on the pavement, although they’re quite adept at those too.

Movie aficionados would allege -as they consumed their extortionately priced cinema popcorn and tried to stave off the need to urinate for three hours of buttock-numbing entertainment- that George A. Romero’s Night of the Living Dead marks the inaugural appearance of our festering foes as we know them today. This magnum opus was released back in the cloying sands of time, 1968 to be precise. Did it feature contemporary hippie zombies, with their excessive body hair, unwashed crotches and ramblings about pacifism? It did not. Instead, we were presented with a monochrome apocalypse perpetrated by ‘undead monsters’ unknown.

Buoyed by the controversy the movie evoked -in the usual “It’s horrifying! It’s ghastly! I must see it!” sort of way- it was obscenely successful. Night of the Living Dead infused our perpetual festering foes with that cannibalistic desire to eat your face in the face and characteristic shambling like they’ve crapped their pants movement. The original humans-possessed-by-voodoo-shenanigans sense of the word was diminished somewhat, and some of the most beloved horror stars in the cosmos were born.

Image source: www.gameplox.com

Image source: www.gameplox.com

In the gaming sphere, survival horror surfaced in the early nineties. Infogrames’ 1992 venture Alone in the Dark is often regarded as heralding the boom of the genre. Because presumably, when the very cover art proclaims it to be ‘A Virtual Adventure Game Inspired by the Work of H.P Lovecraft,’ you know this is going to be a whole cavalcade of bowel-loosening lunacy right here. While some manner of zombie foes inhabit the faeces-stained mansion that is the game’s setting, they could hardly be seen as a focal point. Most pertinently because your other opponents include IMMENSE BIPEDAL RAT-FREAKS. Needless to say, when there are hideous abominations from the depths of the devil’s rectum like that running about, the limelight is oftentimes stolen.

I’d venture, then, that it was the much-vaunted original Resident Evil, four years later, that forged the irrevocable zombies-and-horror-gaming bond. It is rather unfathomable today that this B-movie camptacular extravaganza was once so terrifying (Lest we forget the master of unlocking, Jill sandwiches, the kind of appalling live-action action that makes us fervently wish to punch our own eyes and ears in the face, and other such crimes against quality), but gamers of a certain generation can still attest to the IS THAT CRAP IN MY UNDERWEAR? Yes, yes it is fright-factor that this seminal release (somehow) delivered.

How? Not because of those infernal, emaciated dogs that leap through windows and resemble the neighbour’s evil rottweiler (if it ever left the house neglecting to put its goddamn skin on first). Or not solely because of those buggers. It’s those madcap happy funtime undead. Since they are introduced in that extreme close-up cutscene in the opening moments of your travails in the Spencer Mansion, gleefully consuming some blood-bleeding man face, you are afraid. Paramount to this notion are the horrendous ‘tank controls,’ which may induce players to defecate in a FedEx box and mail it to Capcom in outrage at their very mention. If you were not also deliberately constrained in your maneuverability, these lobotomized amblers would constitute more of a figure of fun than a legitimate and formidable threat.

Image source: www.outcast.it

Image source: www.outcast.it

Which, lamentably, has seemingly become the case of late. Resident Evil’s latest iterations, with their look at my action-tacular new Hollywood cojones! Look! At them! sensibilities, saw zombies making a meagre cameo appearance (see Leon’s campaign in Resident Evil 6), sideshows to the more prominent Ganados, Majini, J’avo et al.

Our undead friends are now so ubiquitous that their impact is increasingly stifled. They are able to flit from genre to genre, like a vast, malevolent and leprous insect; retaining their relevance in whichever title they opt to grace. One of the most remarkable ‘casual’ gaming coups of recent years was PopCap’s Plants vs Zombies, a toon-tinged and humorous strategy game. These tower defense shenanigans find you cast as a zombie-beset homeowner, festooning your lawn with an array of sentient war-plants with which to defeat the maggot-ridden horde on your lawn. In a similar vein to Zombie Tycoon, in which you’ll dress your pet undead in clown outfits and so forth, it is plain that the festering fortunes of these guys have turned in unwholesome directions. From that moaning thing that would emerge from a cupboard, swipe its fists at your delicate groin and make you evacuate your bowels involuntarily to… garishly coloured, cartoon jokes that you must shoot huge, moronic-grinning melons at; objects of cheap laughs.

In summation, it’s undignified. Even by the standards of moldly guys that shuffle ineffectually like OAPs and have blood and faeces stains on their overcoats. (Hygiene may not be of the utmost concern, but pride in their scare-ification abilities? We’ll sacrifice that for no man!) We can hope, nonetheless, that a resurgence may be in effect. Wii U launch title ZombiU endeavours to adhere to survival horror lore. With its cumbersome combat and less-than-resilient protagonists, apocalyptic London’s festering denizens are always a threat. There are few more apt fits for the genre than these buggers, but the law of diminishing returns continues to raise a mocking middle finger at their efforts. Perhaps accompanied by a Hey, Zombies! You Suck dance. Let us, then, harken back to the glory days of the undead. REmake’s Crimson heads, dashing after you like Usain Bolt and brandishing those talons of theirs? That was several kinds of holy crap. The very sight, then, that us with a proclivity for all things macabre are clamoring to see once more.

Rewind Review: Darksiders

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Hell Hath No Fury …

 

darksiders 1

 

Darksiders is quite a unique breed of monster. While it adopts many game play mechanics from multiple series, such as The Legend of Zelda and God of War, the game offers up an entirely unique experience when it mashes these styles together. Combining that with a new vision of Earth’s end, along with some great environments and combat,  and Darksiders becomes a highly entertaining and grisly vision of Earth’s bleak future.

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